-- the line number should be tailored for each menu
repeat with i = 1 to 2
-- tailor to number of menu items on given menu
if item i of it is not empty
then set the hilite of bg btn ("item" & i) to true
else set the hilite of bg btn ("item" & i) to false
end repeat
pass openCard
end openCard
-- part 30 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=478 top=319 right=341 bottom=498
-- title width / last selected line: 0
-- icon id / first selected line: 1401 / 1401
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Prev
----- HyperTalk script -----
on mouseUp
end mouseUp
-- part 31 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=493 top=319 right=341 bottom=512
-- title width / last selected line: 0
-- icon id / first selected line: 1400 / 1400
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Next
----- HyperTalk script -----
on mouseUp
end mouseUp
-- part 32 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=482 top=294 right=320 bottom=509
-- title width / last selected line: 0
-- icon id / first selected line: 1235 / 1235
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Last Menu
-- part contents for background part 44
----- text -----
A Story About Communicating
-- part contents for background part 89
----- text -----
Putting the Players in
Place
Can you put everyone in place for Susan to send an urgent message?
-- part contents for background part 94
----- text -----
Practice
-- part contents for background part 90
----- text -----
Focus on Important
Principles
Some thought-provoking questions about the communication that took place between Susan and Bill.
-- part contents for background part 95
----- text -----
Two Practices are presented here, both involving the story told in the Example section about Susan and Bill. If you haven’t looked through the Example, you should do so before trying the Practice.